Critical hits cannot be shielded against in PvE. The defender’s Shield Chance cannot push the attacker’s Critical Chance off the table. If the attacker’s Critical Chance is sufficiently high (e.g., if an ability is a guaranteed critical hit), the defender cannot shield against it. If the attacker’s Critical Chance and the defender’s Shield Chance add up to more than 100%, the attacker’s Critical Chance starts to push the defender’s Shield Chance off the table.
#SWTOR STORY ORDER 5.9 UPDATE#
These systems diverged in game update 5.9.3, when it became possible to shield against critical hits in PvP. To determine whether an attack lands and how much damage it deals, SWTOR uses a roll system: a two-roll system in PvE and a three-roll system in PvP. However, it is worth noting that the difference in output between the optimal build and less optimal builds (of equal item rating) is typically only a few percent.ĭetermining the point at which one stat rating becomes more valuable than another is complicated: there are lots of variables to account for. That is not to say this would be optimal. This sounds scarier than it really is-the point at which investing in these stats no longer makes sense is beyond current stat budgets.įor instance, if you invest your entire tertiary stat budget in Critical Rating, you would still see an appreciable increase in your damage or healing output for every point invested. In mathematical language, the functions for these stats are asymptotic: you can approach the hard caps but never reach them. If you extended the graph’s axes, you would see the curve begin to approximate a straight line, approaching the hard cap on the y-axis (vertical axis). In other words, the more you invest in a given stat rating, the smaller your returns-diminishing returns kick in immediately, not at some arbitrary point. 1 is curved and gets flatter as Critical Rating increases. Similarly, Armour Rating only affects the Kinetic and Energy components of Damage Reduction. For instance, Defence Rating only increases Melee Parry and Ranged Deflect.
![swtor story order 5.9 swtor story order 5.9](http://dulfy.net/wp-content/uploads/2018/05/swtor-upcoming-items-from-patch.59.jpg)
To complicate matters, stat ratings do not always affect every component of their related stat.
![swtor story order 5.9 swtor story order 5.9](https://i.ytimg.com/vi/o3KbEPqozwY/maxresdefault.jpg)
In mathematical terms, stats are functions of stat ratings. For instance, Alacrity Rating adjusts Alacrity. Stats are affected by (among other things) stat ratings, which are present on gear and item modifications. Firstly, we want to draw your attention to the difference between what we will refer to as stats and stat ratings. Therefore, we’d like to start by defining some terms. The game’s nomenclature is also unclear at best, inconsistent at worst. SWTOR’s tutorial system only covers the basics of combat, leaving out advanced mechanics.